A tabletop RPG customizable to any story or play style — your adventure, your way. This is Worlds Within.
Kickstarter fully funded!
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Simple rules. Sophisticated capabilities.
What if you could finally play the characters you always wanted to play, the way you wanted to play them? Whether you’re a seasoned tabletop gamer or just grabbed your first pair of dice, your unique adventure awaits.
Designed for 2‐5 players, Worlds Within is an entirely new roleplaying game whose innovative mechanics work with any setting or character.
Catered to your imagination.
Perhaps you are a silent hero with a penchant for green clothes and magical music.
Maybe you’re a genetically-engineered supersoldier facing down a grimdark universe . . .
Or a humble rancher, rounding up a surprisingly deadly armageddon of lost farm animals. (We’ll tell that story another time.)
Whether you’re the traditional knight in shining armor or a savvy pilot racing through the skies with a modified steam-powered engine, Worlds Within provides the perfect system for your creations.
Ready to play?
Join the community, grab a friend, and start building your world!
With Worlds Within, you get complete access:
- The complete Worlds Within Rulebook (digital and/or 5.5” x 8.5” hardcover) — Everything you need to design, narrate, and play in your adventures!
- The Worlds Within Abridged Guide (digital and/or print), which allows quick reference to simple charts and tables, a catalog of terminology, and more
- Blank character sheets (digital and/or print)
- A menagerie of pre-made creatures, items, and abilities to use as examples while making your own (or to borrow for a quick one shot)
- One versatile roll chart (that’s all you need!) to streamline gameplay
- Intuitively placed and easy-to-use charts throughout the rulebook
Order your copy today!
Want to See a Sample Encounter?
Take a sneak peek at the gameplay along with our easy-to-follow character sheet.
Average Bob woke up in a dark cell, and now he’s in over his head!
Three pages will guide you through the rolls and how they apply in game. Check out Bob’s stats & Abilities. Download the sample encounter here.
Still have questions?
Check out our FAQ section or peruse the Q&A log from Ben and the team’s interview on Random Worlds with host Dan Davenport, aka “the Hardboiled GMshoe.”
You can also learn more about the nuts and bolts of the game by listening to Ben and Andrew chat with YouTube personality "Mildra the Monk" here.
What people are saying about Worlds Within
See for yourself what playtesters are saying about Worlds Within!
“Compared with other RPGs I’ve picked up, Worlds Within is a lot easier to learn, but there’s also a lot of nuance where experienced players can really have fun, use the rules to their advantage, and make some really interesting abilities for their character. I really enjoyed Worlds Within, and I would definitely play again.”
— Spencer McQueary
“In other role play games, I’ve had to figure out how to get my idea to fit within the rules. But in Worlds Within, it’s easy to make whatever I want. As a creative, this allows me the freedom I never knew I wanted!”
— Celeste Campbell
“Combat is very fluid and more engaging. It allows you to play your character the way that you want to play it. [The game] feels very cinematic in everything that you do—even though it’s a tabletop game. It's fantastic."
— Russ Clegg
“You literally can do anything. Whatever the h— you want! Compared to other systems I’ve played, the learning curve was not nearly as steep. It takes an afternoon and you’re good to go.”
— Amanda Syphus
“[As the Narrator], what stood out to me was a bigger sense of freedom. Instead of, ‘oh, roll to see if this happens,’ [I could say], ‘hey, you notice this, what can you figure out from there?’ That really gave the players a chance to be creative and figure things out on their own and do some problem solving.”
— Mitchell Christensen
“I really felt like I was encouraged to explore [my character development], and I have never really felt that way with any other system. It came down to the system. It came down to how I was encouraged to utilize the stats to build these abilities that were really themed towards the character. [My Narrator] really [worked] with me on what I wanted, and I loved that partnership.”
— Shannon McQueary
“I’ve played ttrpg’s a couple of times but don’t have a lot of experience. I was worried I would be the worst player at the table and embarrass myself to no end, but it actually went really well! The rules have plenty of depth, but they made sense and were simple enough that I was able to wrap my head around the game and start playing quickly. It was a lot of fun to bring my new character to life, and I am excited to play again!”
— Jodi Bracken
“As someone who’s played D&D and pathfinder, playing Worlds Within for the first time was surprisingly easy to convert to. The system is designed to streamline the mechanics, so creativity is at the forefront. Narrators can focus on bringing their world to life and players can do the same with their characters. I still felt a sense of balance as the session moved forward quickly, eliminating some of the details that can bog down other games. I’m excited to share this game with my friends and family who are new to tabletop RPGs.”
— Amanda Empey
“With Worlds Within, I have the freedom to do what I want, while still having the structure to know how to handle any situation without the game grinding to a halt. Grappling? No problem! Light sword dual? Easy. A single combat doesn't take up the entire session and lets me focus more on roleplay and interaction with my group and Narrator.
Worlds Within is a system that gets out of my way and lets me play the way I want to. The unique knowledge system, the innovative hit point pool, and the defensive rolls all allow my group to have memorable moments in every session, regardless of the setting!”
— David Stead